The-Haunting-for-Cthulhu-Hack-TALLIn running one of my playtest sessions for The Cthulhu Hack, I decided to use an old Call of Cthulhu classic – The Haunting – to see if I could handle a conversion.

You can get hold of the original for free as part of the Quick Start for 7th Edition or earlier editions. I remember playing The Haunted House (as it was called) back in the mid-80s, when we used 2nd edition Cthulhu, clustered around a desk in a classroom at lunchtime. My investigator managed to escape with his sanity but lost either an eye or an arm… I can’t remember which.

I wanted to make the conversion such that I could easily pick out the Flashlight and Smokes rolls that power the investigative side of The Cthulhu Hack. I also fancied making the notes a single sheet and giving the whole thing a bit of locational structure – so you start in the top left and work down to the bottom right. Location investigation across more than one cell of the sheet shares a colour and a bold title. The middle and bottom have the top, middle and basement of the house.

You can access the online version of the Cthulhu Hack-ed Haunting one-sheet adventure outline from Google Drive. I’m still fiddling with it, so thought a live document would be the best approach.

I’m not claiming this is the ideal way to write an adventure or the best way to do a Hacked investigation – but I wanted something that had a structure that would work for me. Running a playtest of The Cthulhu Hack I wanted to focus on the game mechanics and flow as much as anything, so I needed visually accessible information.

If you read through the original adventure and then check the sheet, I think that I cover the bases. I added one or two extra elements that I never needed to use (like the possibility that the final encounter might have an extra twist or that I’d need more combat). Just in case someone had played before, I wanted to have the option for a different cause and tried to pepper references to both amongst the clues.

Might just be an insight into the way my mind works – but I hope it also shows how I see Flashlights and Smokes work in The Cthulhu Hack.


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By Paul Baldowski

Gamer, reviewer, history buff and business analyst. Living in Manchester, in the UK. I work as a senior business analyst and manager. When I’m not at work, I: * Write tabletop game and book reviews, * Develop and market All Rolled Up dice bags with my wife, * Wallow in a library of Tudor history books, and (occasionally) * Write freelance RPG projects – like Paranoia, Maelstrom & Outlive Outdead

5 thought on “The Hacked Haunting”
  1. […] The play of cards determines the presence of certain rooms depending on the floor, all drawn within the limitations of the layout. Drawing more than one Unique Room leads to the presence of a Junk Room instead – which reminded me of investigating the old Corbitt House in The Haunting. […]

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