The Brighter the Light has been brewing for a while; an investigation released by community creatives for the Call of Cthulhu system which I took a shine to. I have run this same investigation more than half-a-dozen times, including sessions at Tabletop Scotland, Go Play Manchester, The Kraken and others.

A group of students take advantage of a ferry sinking and Robben Island being temporarily abandoned to have an adventure of their own. Alas, in the midst of a storm, the island isn’t as quiet as they might have hoped. Seeking a way to communicate or travel off of the island become of paramount importance; but, they’re not the only ones in that situation.

Playtesting solidly performed and has folded a lot into the re-write of the original adventure. An agreement has been reached with the original author for the conversion.

Re-write in progress; pre-generated characters already created. Images in progress; a possible need for a couple of additional original commissions for the Mythos elements. Patrons on Patreon.com have access to an early version – a Guide to running the original adventure with information on the Mythos elements present, tweaks to the adventure timeline, and so forth.

Link: https://www.patreon.com/cthulhuhack


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By Paul Baldowski

Gamer, reviewer, history buff and business analyst. Living in Manchester, in the UK. I work as a senior business analyst and manager. When I’m not at work, I: * Write tabletop game and book reviews, * Develop and market All Rolled Up dice bags with my wife, * Wallow in a library of Tudor history books, and (occasionally) * Write freelance RPG projects – like Paranoia, Maelstrom & Outlive Outdead

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