Life is a hideous thing, and from the background behind what we
know of it peer daemoniacal hints of truth which make it sometimes
a thousandfold more hideous.

– H.P. Lovecraft

The Mythos, and the eldritch science that allow it to persist in our universe, warp human cognition. Within the confines of even the greatest minds, comprehension cannot endure without fracture.

That is the nature of cosmic horror – humanity cannot incorporate the reality of the deathless entities into their finite perceptions. That conceptual constraint makes most common publications by ordinary scholars, and even zealots, trivial and hollow — the work of an average stage magician or an unhinged preacher.

Published works of the Mythos tend to provide a twisted glimpse of the truth, more aligned to exposing the depravity of the author than any genuine insight into cosmic horrors.

The Oblivion Index is a 6-page playtest release dealing with Mythos tomes and mechanics to handle them in The Cthulhu Hack. Including: mechanics for tomes; random tome title, appearance and language generator; three short sample tomes; and, an extended example, The Journal of Geraint Strauss, by Richard August (Wolves in the Mountain, Three Faces of the Wendigo)

Accessible to patrons — Investigators, Dwellers and Bearers — through Patreon at https://www.patreon.com/cthulhuhack


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By Paul Baldowski

Gamer, reviewer, history buff and business analyst. Living in Manchester, in the UK. I work as a senior business analyst and manager. When I’m not at work, I: * Write tabletop game and book reviews, * Develop and market All Rolled Up dice bags with my wife, * Wallow in a library of Tudor history books, and (occasionally) * Write freelance RPG projects – like Paranoia, Maelstrom & Outlive Outdead

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