Rough Conversions When I do play testing for The Cthulhu Hack, I often turn to other publishers for their adventures. As I… Continue reading “Rough Conversions”…
Flashbacks of Cthulhu Hack Not all information comes to your characters in the here and now. While, a character will roll a Flashlight or… Continue reading “Flashbacks of Cthulhu Hack”…
Perception Check Got a good question from a user on the Google+ community for The Cthulhu Hack. I thought it warranted a wider… Continue reading “Perception Check”…
Classless Save Character generation for The Cthulhu Hack opens up to a classless approach to shift from the Old School roots of… Continue reading “Classless Save”…
Double Features I freely admit that I have been ruminating on expanding Special Features for a while, but I haven’t had the… Continue reading “Double Features”…
Shock The current version of the Sanity rules in The Cthulhu Hack aims to turn the slow slide into insanity into… Continue reading “Shock”…
Always More to Learn Michael Julius posed a great question over on The Cthulhu Hack Google+ community: Say there’s an interaction with an NPC… Continue reading “Always More to Learn”…
Everything But The Circus! In a nod to Into The Odd, The Cthulhu Hack includes an Occupation table that allows you to generate a… Continue reading “Everything But The Circus!”…
A Call from the Trail In completing playtesting for The Cthulhu Hack, I made a point of using adventures from other varieties of Cthulhu. Both… Continue reading “A Call from the Trail”…