This year has a slate of potential releases, all currently in some state of progress. The graphic offers up the cover of most, within the broader ranges of Cthulhu Hack, Sanction and The Dee Sanction, along with the long gestating Divided Horizons, Cork Bord, and Escape the Haunter.

I can promise updates on everything as we progress through the year. My writing and design approach is whirligig style, which helps prevent my brain from stalling. This tends to mean that every project has a relatively long gestation period, but the approach does offer steady progress and release.

Priority

The priority will be The Dee Sanction: Monad Edition, which will be released in early 2026. The project is In Progress, with guest writers engaged and artists receiving initial art direction. My work on the core text kicked off before the launch of the Kickstarter.

Writing Complete

Both Thanksgiving, for Cthulhu Hack, and Ship of Fools, for Sanction, have almost completed writing and will enter the proofreading and editing phase before release. That said, the initial release will be PDF, so there’s no pressure for 100% completion of the proofreading, as an outsider’s view usually turns up many minor issues that can be quickly resolved and updated.

Writing in Draft

Brighter the Light, for Cthulhu Hack, anDivided Horizon have been drafted, but additional writing passes are needed. They have been simmering for some time and have seen playtesting with various groups, but I’m not finished yet.

Frameworks

The adventure releases Self-Checkout, for Sanction: The Agency, and Tales from The Fold, for Sanction: Lost in The Fold, have structure, but the writing has not progressed yet. I expect development for both to be iterative, with playtesting progressing on early drafts.

Sketched

Everything else—including Safety Lies in Fear, which is not pictured—is in the early stages of progress. This usually means various sets of notes, outlines, partial frameworks, and so forth.


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By Paul Baldowski

Gamer, reviewer, history buff and business analyst. Living in Manchester, in the UK. I work as a senior business analyst and manager. When I’m not at work, I: * Write tabletop game and book reviews, * Develop and market All Rolled Up dice bags with my wife, * Wallow in a library of Tudor history books, and (occasionally) * Write freelance RPG projects – like Paranoia, Maelstrom & Outlive Outdead

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